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TUESDAY, AUGUST 18, 2009SUPERMAN/BATMAN: PUBLIC ENEMIES -- JOHN C. MCGINLEY
Warner Bros. has released a question-and-answer with John C. McGinley, who provides the voice of Metallo in Superman/Batman: Public Enemies, arriving in stores on Sept. 29.
Following is an edited transcription:
Question:
What were the joys and challenges of getting behind a microphone for a
character like Metallo?
McGinley: :
It's a real treat to collaborate with the creative folks once you get
in the booth. Ten out of ten times the people on the other side of
the glass know the character better than you are ever going to they
have been working on this for months or years. All you can do is try
to return serve because you are given all this wonderful, precise
direction. I've found over the years it is really, really helpful to
just integrate and go.
It's also a treat that the people on the other
side of the glass are pretty much the top one percent of their
industry, and I get to have this kind of creative input. You get on a
lot of film sets and everybody is rolling the dice. Everybody is
guessing their best. The people in that booth are not guessing, they
know this stuff backwards. That to me is a huge asset.
Question:
What were your impressions of the script for Superman/Batman: Public Enemies?
McGinley: :
The fun part for me showing up on any set is the preparation. A lot
of times when you are doing a play or a film, things are going to go
wrong. You're going to lose the light or the sound is going to stop
working. Even in a controlled environment like that booth, which lends
itself to things going right and to things flourishing, there are
sometimes things that can go wrong and, thus, compromises will need to
be made. So it behooves the actor to come loaded for bear. If you are
100 percent ready and we have to make 40 percent compromises, then
unless you have that other 60 percent ready it is going to kind of
just go flat instead of elevating it. My favorite thing, which may
sound a little presumptuous, is to try to elevate the material.
Question:
Did you enter the world of super heroes through comic books or otherwise?
McGinley: :
My earliest memories of Batman are watching the live-action series
with Batman and Robin. That was the coolest Batmobile and you had
Frank Gorshin as the Riddler and Caesar Romero being the Joker. As
far as Superman goes, it was more about the Christopher Reeve films. I
was not a comic-book reader. When we played as kids, we were always
acting out stuff we saw Batman doing , or the Green Hornet or Aquaman.
But that inspiration came from Saturday morning cartoons and not
proper comic books.
Question:
As a non-comics reader, does voicing a comic character still lend
itself to some child-like thrill for you?
McGinley: :
Well, of course, it is big fat privilege to work with these characters
and it is really fun now with Hi-Def. It just kind of jumps off the
screen, and the transfers (to Hi-Def) are so beautiful now and
perfect. It's completely thrilling because the state of the art has
exceeded anybody's wildest expectations. It is astonishing. It is not
as fun to see my voice come out of a character as it is really
rewarding. To be a tiny component in the evolution of animation as
the voice of a character is thrilling.
My son is old enough to hear and recognize my voice coming out of the
characters, but it doesn't resonate with him yet. My daughter will,
and that is pretty cool. Not necessarily to be a killer robot, but we
will see how things evolve.
Question:
Actors tend to be very self-critical. Is it easier to watch an
animated film with your voice coming out of a character than it is to
watch yourself on-screen in live-action productions?
McGinley: :
If I have a script early enough, I have a room set aside in our house
as a rehearsal space. I set up a camera and I rehearse in front of
the camera, especially for Dr. Cox on Scrubs, who has these long
two-page, single-space rants. So it is almost like somebody practicing
foul shots. It sounds simple go to the free throw line and shoot a
foul shot. But Larry Bird shot a million foul shots in French Lick
before he ever tried for Indiana State or the Boston Celtics. So I
feel like if you have text early enough, it really is in the actor's
best interests to go just hash about in front of a lens.
One thing the lens does is it exposes bad habits. Like an X-ray
machine taking a picture of a fracture. We all have nervous ticks,
things we do when you can't remember a line. But if you watch
yourself, you can see for yourself the camera exposes those
liabilities like an X-ray machine. So yes, I watch myself on film as
much as possible because the learning curve just objectively is
through the roof.
Question:
You've worked with some impressive live-action directors. What's it
like working with Andrea Romano in the animated realm?
McGinley: :
Andrea Romano is not dissimilar to Oliver Stone in a lot of ways, in
as much as they're both like a thoroughbred at The Kentucky Derby.
They both put on creative blinders like a thoroughbred. Oliver and
Andrea both put on blinders and invite you into that narrow creative
vision which is the perfect division for the piece. So that you don't
have to do anything, you don't have to guess. Come right inside here
and it is going to be good. When you come in there with Oliver Stone
or with Andrea, it is nirvana. You will now shine.
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